A sound file with multiple blocks (and hence no consistent sampling rate) is listed as "multi". The bitfield value determines the usage of the sound within the game, as described in the table above. The priority range is 0-255, higher numbers having higher priority. The priority value determines which sound should have priority when multiple sounds are playing at once. The sound will choose a random value within this range each time it plays (unless the values are not a 'range', in which case it will remain static). The first 2 values define a pitch shift range, and can be negative or positive. The columns on the right half of the table are technical parameters. The definition name and file name are used to reference the sound in the CON files. The sound number is used as a tag value in the map editor, to specify the corresponding sound to be used during gameplay. The maximum number of sound definitions allowed in DEFS.CON is 450 (0-449) in DOS Duke3D, and 2560 (0-2559) in EDuke32.There are size and sampling rate limits for sound file compatibility.Custom sound files within the game's root directory have priority over the sound files within DUKE3D.GRP. Custom sound files must be added to the game's root directory.You can either change the filenames listed in USER.CON to match your custom sound files, or you can rename your custom sound files to match the filenames listed in USER.CON.The program will only accept sound files that are in a VOC or WAV format.*Flag values are added together to apply multiple attributes. Perhaps it is used to define a network-global or synced sound for Multiplayer. Only the DukeTag announcer sounds have it. Globally Heard within the sector ( sndist = 0). Parental Lockout (will not play unless Adult Mode is enabled). Sound emits from the player (such as Duke's voice). The looped sound can be terminated by pausing and then returning to the game. There were a few discrepancies between his multi listing and mine (probably due to his list being from v1.3d). The "multiple block" sampling rate information came from an old (but excellent) list by Shane King. My sources were the sound and CON files included with the game. This is a complete listing of the sound effect information in Duke Nukem 3D: Atomic Edition.
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